AI Insights · Timothy · July 2021
Top Dragon Games Performance in Central America - Q2 2021
Discover the performance of the top 5 dragon games on a unified platform in Central America during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top dragon games in Central America demonstrated varied trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading apps based on Sensor Tower data.
Dragon City - Breed & Battle! from Socialpoint saw consistent weekly revenue, peaking at approximately $20.9K in late March and maintaining around $16K to $19K for most of the quarter. Weekly downloads fluctuated, starting at 42.9K in late March and ending at 36.6K by late June, with a notable dip to 28.3K in mid-May. The app experienced a slight decline in weekly active users, from around 775K in late March to 702K by the end of June.
Dragon Mania Legends by Gameloft had a steady increase in downloads, starting at 20.3K in late March and peaking at 27.5K in mid-June. Revenue showed minor fluctuations, with peaks of approximately $2.6K in mid-April and around $2K in early June. Active users grew from 73.6K in late March to 91.4K by mid-June, before slightly decreasing to 79.9K at the end of June.
Dragon Sim Online from Turbo Rocket Games showed a declining trend in downloads, starting at 14.6K in late March and dropping to 3.6K by the end of June. Revenue remained minimal throughout the quarter, with a peak of $61 in mid-April. Active users followed a similar downward trend, starting at 20.5K in late March and decreasing to 6.5K by the end of June.
Frost & Flame: King of Avalon by FunPlus International AG experienced fluctuating revenue, peaking at around $19.7K in late June. Downloads varied, starting at 8K in late March, peaking at 9.2K in early April, and ending at 7.1K by late June. Weekly active users showed minor fluctuations, averaging around 24K to 33K throughout the quarter.
Dragons: Rise of Berk from Jam City, Inc. saw weekly revenue peaking at approximately $2.7K in mid-April, with a general decline to $454 by the end of June. Downloads fluctuated between 5.7K and 8.1K, ending at 4.9K in late June. Active users remained relatively stable, averaging around 25K to 31K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.